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- Danball Senki Episode 1
- Danball Senki Boost English Patch
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The game is a remake version of the original Danball Senki, with additional features and contents, plus a bonus teaser episode regarding the sequel. Screenshot Link Download Danball Senki Boost ENG Patched PSP GAME. A translation for the game Danball Senki BOOST (PSP). What is Danball Senki BOOST? Danball (as it’s usually referred to) is a toy robot fighter. Think Medabots but smaller or Custom Robo but controlled via cellphones. As of November 20, 2013 project was cancelled. Here you can download Danball Senki Boost (Japan) Game for free. Download the Game from the download link, provided in the page. It has been reported by several users that a bug on patch causes the game crash when using the Gashapon vending machine, in that case i strongly recommend that you keep both the english patched and Japanese ISO on. Download Danball Senki Boost japan psp iso cso game, working download link for Danball Senki Boost psp iso cso game, where to download latest Danball Senki Boost psp iso cso game link Report Select an issue. Danball Senki Boost iso PPSSPP English Patched December 5, 2018 PSP Comments: 1 Danball Senki Boost apk android for ppsspp iso rom cso free download working on mobile and pc,Roughly about%24 of the game is translated, mostly on menus, descriptions and parts, the basic stuff you need to advance thru the game.
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Comments
commented Dec 11, 2013
A video lead you to know the issue 1and 2 http://www.youtube.com/watch?v=KTlrWd7hKYc
normal Camera stop
it display now,but some time not correct. sometime not correct log
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commented Dec 11, 2013
For 2nd issue , any savestate can shared? |
commented Dec 11, 2013
move to right side,then go outside. savedate here,rename jpg to rar |
commented Dec 11, 2013
Updated two issue to top post. 4-missing background. 5-video not played. |
commented Jan 7, 2014
Have this improved lately? |
commented Jan 7, 2014
No improvement. |
commented Jan 16, 2014
Test with 0.9.6-436 For the video part,the audio can be heard, but display nothing. Log shows this,and audio stuttering when these messages posting. AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 319900 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 508000 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 712820 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 926000 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 1135000 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 1314740 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 1553000 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 1732740 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 1941740 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 2121480 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 2313760 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 2593820 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 2852980 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 3099600 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 3367120 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 3634640 dts: 8948940 AskaMainThre I[ME]: HLEsceMpeg.cpp:1172 Audio end reach. pts: 3881260 dts: 8948940 |
Closed
commented Jan 31, 2014
FPS issue fixed by #5174 |
commented Jan 31, 2014
#3110 Frontier Gate Boost+ also got FPS issue fixed.these two games have several issues the same. |
commented Jan 31, 2014
Huh, that's very interesting. The camera stopping thing is still happening, right? AFAIK the video is a depth issue. -[Unknown] |
commented Feb 1, 2014
Yes camera is still stopping. |
commented Jun 4, 2014
Does the black box thing still happen? -[Unknown] |
commented Jun 4, 2014
still happen when screen transition.block transfer not help |
commented Jun 15, 2014
Have any of the changes helped specifically 2, 4, and 5? Is 1 affected by jit on/off? -[Unknown] |
commented Jun 16, 2014
1,2,4,5 no change at all.with jit off,Ican not move. jit off |
commented Jun 16, 2014
Well, then there's definitely some cpu bug here, even if it's the interpreter that's wrong. If you switch the CONDITIONAL_DISABLE defines in CompVFPU.cpp, and use jit, does it still have the above problem? If not, does it happen switching them in CompFPU.cpp? -[Unknown] |
commented Jun 16, 2014
change #define CONDITIONAL_DISABLE ; to #define CONDITIONAL_DISABLE { fpr.ReleaseSpillLocks(); Comp_Generic(op); return; } in CompVFPU.cpp,the jit without anyproblem. |
commented Jun 16, 2014
It gets problem in CompFPU.cpp |
commented Jun 16, 2014
the problem is |
commented Jun 16, 2014
Which one inside there? Change for example case 13: to case 13: DISABLE; and it will disable trunc.w.s. abs, mov, and neg should be pretty hard to be wrong, sqrt, trunc.w.s, and cvt.s.w are the likely ones.Does the camera thing go away if you have the CONDITIONAL_DISABLE swapped in CompVFPU.cpp and use jit? It could be a totally different instruction causing that problem. -[Unknown] |
commented Jun 16, 2014
Yes,disable case 13,the problem presents.CONDITIONAL_DISABLE swapped in CompVFPU.cpp does not help the camera problem. |
commented Jun 16, 2014
Does it affect anything to revert this change? cbf1df9 -[Unknown] |
commented Jun 16, 2014
both jit and non-jit can't move. |
commented Jun 16, 2014
So basically this and #4268 don't agree about that change, seems this likes it. I'm not sure why interpreter is not behaving the same way... -[Unknown] |
added a commit to unknownbrackets/ppsspp that referenced this issue Jun 21, 2014
Correct overflow in trunc.w.s for interpreter.
commented Jun 25, 2014
Does this game crash for you with simulate block transfers on? http://forums.ppsspp.org/showthread.php?tid=5201&pid=86714#pid86714 The black box thing seems really weird. It's hard to catch those things in the GE debugger, but I wonder what the vertex type / positions are. I guess the camera stop thing is likely to be a cpu bug as well, if this uncovered an interpreter cpu bug... -[Unknown] |
commented Jun 25, 2014
Is that Danball Senki Boost,it does not crash for me,but I find a graphical issue with simulate block transfers on. simulate block transfers on simulate block transfers off before the black box drawing. |
commented Jun 25, 2014
Gedebugger about the graphical issue |
commented Jun 25, 2014
Oh. I was confused. Thought they were the same game. Hmm Boost seems like a format mismatch... hard to say. W definitely looks like that texture ought to display. I wonder if it is depth related. Maybe minz and maxz clamp before depth test or affect clipping... are the vertex addresses? Or it could be stencil. -[Unknown] |
commented Jul 4, 2014
Dan Ball Senki W random hangs in battle with jit off. |
commented Nov 1, 2015
Windows 10 Home, with Intel HD Graphics, with a 1.0.1 build. Graphic Card shouldn't be an issue, though. It ran BOOST almost perfectly. Oh shit. uh, ignore the BOOST screenshot. |
commented Nov 4, 2015
I think I found a source for the skipping cutscenes. Still no trace for the outlines? |
commented Nov 4, 2015
The cutscenes would be played on this build.The graphical problem seems like a driver problem? http://www.filedropper.com/ppsspp-v101-216-gb9fbaed-windows |
Danball Senki Boost English Patch Download Compressed Download
commented Nov 4, 2015
Unless Level-5 made the graphics more obnoxious than in the original game, I can't really say it's a driver problem or compatibility. |
commented Nov 8, 2015
UPDATE: Cutscenes play fine. (But in LQ for some reason?) However, graphic glitches remain. (But it's not as bad.) Along with screenshake glitch Log Console says it (might?) be a shading problem? From the screenshot here, graphic glitches remain---- Walking out from the glitched area fixes it? Yeah, like I said, it's not my graphic drivers. |
commented Nov 16, 2015
Bump. |
commented Jan 16, 2016
Okay, it seems that the videos still skips in the latest build (v1.1.1-673-g6d3368b). I take a look at the log console and I found that PPSSPP produces the same error messages that DanSenki had also found whenever it play the videos. It is also worth mentioning that daniel229's link to download the 'patch' version of PPSSPP no longer works. I am running PPSSPP on a PC with 32-bit Windows OS, if you ask. |
commented Jan 17, 2016
already cantain the 32bits and 64bits exe,try https://drive.google.com/file/d/0BzGZGDfFE68zci10Vk1PS1lYcTQ/view?usp=sharing |
commented Jan 17, 2016
I don't really think that will be fixed anytime soon, to be honest. |
commented Jan 17, 2016
Can you put #define HLE_LOG_FORCE at the top of sceMpeg.cpp and then copy out the log? I'm wondering if it uses audio at all.-[Unknown] |
commented Jan 17, 2016
At unknownbrackets: Honestly, I don't know how to do that in PPSSPP since I am just a novice here and don't have any compliers. |
commented Jan 17, 2016
The log https://gist.github.com/daniel229/704be588f5290d13f179 |
commented Jan 17, 2016
What happens if you replace this: With: It seems like it's not sending more packets with sceMpegRingbufferPut . Probably it expects to continue receiving no data, which I think is the correct thing for it to expect.-[Unknown] |
commented Jan 17, 2016
Video is not skipping now,still no sound. |
commented Jan 17, 2016
Also affect the cutscene in Silent Hill zero. |
commented Jan 17, 2016
If you comment this line out, the audio comes back? https://github.com/hrydgard/ppsspp/pull/6384/files#diff-7569aff64133d9c49602eec78c0dfd5bR1782
Can you log atracAu.esBuffer ?-[Unknown] |
commented Jan 17, 2016
Silent Hill Zero is affect by #8435 |
commented Jan 17, 2016
![Boost Boost](/uploads/1/3/3/9/133909272/903124063.png)
Uh oh, 09f26380? What if you hardcode it to zero: ctx->mediaengine->setAudioStream(0); Hmm. I guess I didn't think about them calling Decode before getting the atrac AU. I think that should probably generate an error... -[Unknown] |
commented Jan 17, 2016
0 works fine. |
commented Jan 17, 2016
JPCSP trace |
commented Jan 17, 2016
Nice, thanks. Apparently that is sceAudiocodec: Decoding failed , so indeed it should return an error. This might fix other things too.-[Unknown] |
added a commit to unknownbrackets/ppsspp that referenced this issue Jan 17, 2016
Mpeg: Initialize esBuffer to safer values.
commented Jan 17, 2016
So to recap, now (feel free to edit this):
-[Unknown] |
commented Jan 18, 2016
|
commented Mar 15, 2016
i cant play the game.help! it keeps saying failed to load install data. i adjusted the settings but it's still says failed to load install data.help |
commented Mar 18, 2016
A bit of an update:
did not go around to battles yet but I assume it's all good and dandy. Unless someone would like to test that. |
Closed
Closed
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Thread Rating:Danball Senki Episode 1
- 1 Votes - 5 Average
Danball Senki |
Danball Senki Boost English Patch
07-31-2013, 12:33 PM (This post was last modified: 07-31-2013 12:41 PM by Damstorm.) |
Danball Senki Danball Senki Genre : Fighting Region : JP Format : ISO Version : 0.8.1 Game ID : ULJS00361 OS : Win Compatibility : / Notes : First screen of the game appear, and when you push the button asked, black screen (but 30,0 FPS). |
Post: #2 |
danball senki & danball senki boost i wanna play danball senki but can't see chara or their lbx i test it in psp v0.9.1 and recent build i wanna play that so badly so can this problem fixed?[/font] |
Post: #3 |
RE: danball senki & danball senki boost Please use the >>>Search<<< before starting a new thread and post your problems/concern/comment in the already existing thread. I'm sorry, but I can't constantly keep an eye on all the game compatibility threads I started.Otherwise, just be patient. Sooner or later the game will work. Please send a Private Message if you need some more information. |
Post: #4 |
RE: Danball Senki @krakatau ● If you report (or happen to find any) game/mini/demo that's still not on the compatibility list yet even after 48 hours, you can PM me the link!Just like Tabman said, please do a search before posting. Merged. Moved and updated the compatibility list. ● Sorry for my bad english, I'm Indonesian. |
Post: #5 |
RE: Danball Senki (09-16-2013 11:38 AM)mupralsh Wrote: @krakatau ppsspp v 0.9.1 and build recent : chara can't be shown in the game like gundam age can you fix this? |
Post: #6 |
RE: Danball Senki Enable Always depth write. But it also causes other problems. |
Post: #7 |
RE: Danball Senki (09-21-2013 04:30 AM)Rahmier Wrote: Enable Always depth write. But it also causes other problems. what problems caused by that? |
Post: #8 |
RE: Danball Senki Look at my attached image and you'll see. |
Post: #9 |
RE: Danball Senki what build do you use? |
Post: #10 |
RE: Danball Senki The build used when the screenshot was taken was 1242. I just tried it again with 1457 and the result is the same. The models will appear with always depth write enabled, but it looks weird because it is listed as a hack for a reason. |
Post: #11 |
RE: Danball Senki for danball senki w can you make this game updated tom playable |
Post: #12 |
RE: Danball Senki Updated the compatibility list. ● If you report (or happen to find any) game/mini/demo that's still not on the compatibility list yet even after 48 hours, you can PM me the link!● Sorry for my bad english, I'm Indonesian. |
Post: #13 |
RE: Danball Senki I try to play this game but after i create my save thé image stay ah 'nos loading'. I use thé version 0.9-5 |
Post: #14 |
RE: Danball Senki this game is not playable on 0.9.5 x button and o button sometimes mistaken. when i creating save data to enter new game, the ppsspp freezing |
Post: #15 |
RE: Danball Senki (12-06-2013 03:35 PM)bayu937 Wrote: this game is not playable on 0.9.5 you must use 0.9.1 version to play this game. |
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